Tag : Virtual Reality

Google gifts teachers with VR field trips and much more

Google brings VR to teachers

Google released a string of announcements today, many of which are aimed at the education of our youth. Using a Google Cardboard viewer in combination with an accompanying Expeditions app, students will be easily transported to far away lands, prehistoric times, truly anywhere the imagination can venture, so can Google. This will give students the opportunity to learn in new and exciting ways, bringing together textbook information and video viewing into one interactive experience. Can you imagine a group of ten year olds waiting in line for their turn with a virtual reality headset? I imagine giggles and excitement no matter the subject.

Since launching, over a million students in 11 countries have gone on these virtual reality field trips, says Google. In addition, the destinations have grown to over 200, including those made by Houghton Mifflin Harcourt and soon Pearson, two established educational providers. Google says they are making the Expeditions program available to everyone. All that is needed to participate is a Google Cardboard device and smartphones, or tablets in 2D full-screen mode. The Expeditions app is currently available for Android, but will have an iOS counterpart according to Google. Best Buy Education will also be making Expeditions kits available for schools to purchase, including a tablet, VR viewer and router.

In addition, Google also announced a free Chrome app called Google Cast for Education, which works with the Google Classroom service. The app works to give teachers more built-in controls, running on the teacher’s computer so no additional hardware is needed. Teachers run the Cast for Education app, and students can share their screens using the the existing “Cast” feature in the Chrome browser. How cool is that? There are also a trio of new apps coming for classrooms that use Chromebooks, such as the interactive whiteboard, Explain Everything. Google also will release a music and podcast maker called Soundtrap and a video project tool called WeVideo. Although in my personal opinion, I don’t see these making it across all schools, rather I predict the Google Cast for Education app getting the most buzz.

Lastly, Google announced a new feature in Quizzes in Google Forums which will let teachers grade multiple choice tests and checkbox questions. Rather than just marking answers wrong, teachers can add review materials, explanations and supplemental websites when an answer is marked wrong, to give a little clarity to why the answer is incorrect. As highly requested, Google now allows teachers to disable a setting that lets students send themselves a copy of their responses.

I think Google is trying to be first in line for the education market… and I’m all about it. Lets see if schools can afford to get on board. Cheers to VR field trips!



If you would like to learn more about the information presented in this blog please visit our original source: Tech Crunch


VR market takes a stab at the enterprise

Random42-Oculus-GearVR-HeadsetAccording to Forrester Research, there will be 52 million units of virtual reality head-mounted displays by 2020. This is in part due to the businesses and consumers that are becoming VR users. However, Forrester advises a strong marketing and executive plan to incorporate virtual reality into the enterprise. Although upbeat, as products such as Samsung Gear VR and Google Cardboard will boost adoption, there is an ecosystem of VR that is emerging. The devision is not entirely clear, as headsets will be split between high-end and mid-tier adoptions. Forrester Research did not gauge the market for the cheaper VR headsets such as Google Cardboard. In addition, Microsoft cited that there will be 80 million VR headsets by 2020, but this number is only a variable and could include the lower end VR headset models.

Forrester Research argues that there could be a VR market right now in 2016, but uses the age old support tactic of “the technology is 95 percent there”, isn’t that what every major tech startup says when no one is biting on their new technology? Despite my calling their bluff, I do think VR is going to blow up in the next few years, however if we are being realistic for the enterprise, I think augmented reality is going to blow VR right out of the enterprise water. Before 2020.




If you would like to educate yourself in more detail about the information presented in this blog post please visit: Enterprises to target VR market, virtual reality headsets to hit 52 million by 2020